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Constellation: February 2008 Archives

NASA 3rd space exploration conference blog: day 3

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Day 3

Blogging live

0945h

Q why didn’t we look at lunar requirements before ESAS?
Cooke said: ESAS was informed by past studies for crew size and lift capacity
A lot of what we have done has refined that
And shows that ESAS is right gauge of capability

Tomorrow (28 February) is the final day of the conference. Hopefully, wifi willing, and without any other commitments interfering I should be live blogging from 0830h for the Lunar Architecture Update plenary session

Commercial lunar outpost: COTS extends to the Moon

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At 1030h today the next session of the NASA/AIAA 3rd space exploration conference is about commercial aspects of exploration, so until I can post the notes from that here are some slides from a presentation I have obtained

commercial%20lunarW445.JPG

NASA 3rd Space Exploration Conference blog: Day 2

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The time is now 1950h local time [Denver, Colorado] on 26 February (the publication times on this blog are GMT), at the end of day one of the conference and depending upon where the wi-fi is working tomorrow morning (Wednesday 27 February) I will either be in the "International Collaboration and Global Exploration" session or the "[Shuttle to Constellation] Transition: A Look Ahead" session or moving between the two - they both start at 0830h and carry on till 0945h

Find some of the presentations from day one on NASA's website here

NASA employs video game company for Constellation

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Last week Maryland based-computer game company Vision Videogames began work under a contract with NASA for a 3D visualisation software package for the US space agency's Constellation programme.

Called SIMConstellation, its graphical elements showing 3D Ares rockets and the Orion crew exploration vehicle and Altair lunar lander will incorporate engineering and performance data. This will enable NASA engineers to literally see trade space studies change effects to the vehicles and missions' parameters.

No up-to-date images are available yet for SIMConstellation but this image below from the programme SimCEV shows what was done in 2005, when as a subcontractor Vision Videogames demonstrated to NASA what was possible with visualisation software.
SimCEVW445.jpg

"We are just getting underway [with SIMConstellation]. We created the first [software] prototype six months ago and now we're under contract. But [NASA] has been using the prototype since November and has distributed it to its engineers," says Vision Videogames chief executive Bill Mueller, who declined to disclose the value of the 2005 subcontract and the 2008 contract.

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